Chapter 112 - Blacksmithing Stat Grinding
When we fought against the boss of the dungeon, it felt underwhelming and was immediately defeated without even putting out a fight. It dropped a few things but they were all not useful to me so Dolly took all the loot in the end. I am not oing empty handed since I got a lot of ores and raw ingots just needed to be processed so that they will be sed properly as raw materials ready for forging. When we got outside the dungeon, Dolly decided ton say goodbye for now.
"Let's challenge the other levels of the dungeon sometime, but right now, I want to log out since I felt tired from all the bosses that attacked us today. I will be back a little bit later after rest."
"Okay then, see you around."
After a short farewell, I went back to my mansion by riding on Leona's back. When I was finishing the quest related to the mansion, I managed to let them build me a forge for me to use. With that, I have no need to visit on Almira's blacksmith shop unless I needed to resupply. I already have all the supply I needed for the blacksmithing process to convert the raw ingots and raw ores to raw materials ready to be smelted.
The moment I arrived on the forge, the first thing I did is to heat up the forge which will allow me to smelt the outer areas of the ores and ingots to reveal them what it is after. While waiting for the forge to fully heat up, I pulled out the raw ingots and raw ores out of my inventory and putting them on the material crates. All in all, I got 120 raw ingots and 70 raw ores. It was all good amount for making a decent amount of items depending on the things I wanted to make. But first, what I needed to do is to level up my blacksmithing skills.
Blacksmithing has three stats that will level the more you make things with the process of blacksmithing. The three skills are smelting, hammering and produce. Smelting stat goes higher the more you smelt materials on the forge, the higher the level, the lower chance of wasting the material smelted and the higher chance to create a high rank smelted material alongside with the probability of increased smelted item production.
On the other hand, the hammering stat goes the higher the more times you hammer a material during forging process. Out of the three stats, this stat has the fastest growth and easiest to level. The higher the level of the hammering stat, the lower chance of creating weapons with low durability. It's quite important to take the hammering seriously if you don't want your weapon to end up very fragile, though it is not a problem since it is the easiest to level out of the three.
Finally, the last stat is the Produce. This is the slowest out of all the three stats to level. It only increases every time you managed to produce anything from the forge. Though it is justifiable to have it to be the slowest to level since this stat is the main thing that affects the outcome rarity of the weapons and armors created. The higher leveled it is, the higher chances to produce rare, very rare or even epic and legendary though I am not sure if you can ever reach beyond the realm of forging which will allow you to create mythical weapons.
In my past life, I only got to the point of being able to create epic rarity items with consistent records. I didn't get to the point of reaching to the pinnacle of being able to forge legendary items so I am a bit behind in the knowledge on it.
Now, first of all, smelting is the first thing. Instead of using the ores and ingots immediately, I used normal iron ingots smelted. I have at least 500 pieces of them here and they are all cannon fodder for the smelting. When I started smelting, a few of the iron ingots smelted are destroyed, causing it to fail to become a final smelted product. It is the result of having low smelting level. I didn't feel bad about the failure and continue doing the smelting job for at least around 15 minutes. Since smelting here is much faster compared in real life it isn't thar long.
In the end, I only got 323 successful smelted materials while the rest were already ruined. I didn't mind that but the result this time is my smelting level rising to level 19. It is already way beyond the level of the lower chance of failure which is level 15 so I am a bit happy that the 500 pieces of iron ingots didn't come to waste.
Now, here comes the hammering and producing process. This one takes a lot longer than the first since I have to keep the things going. It took me around 5 hours to finish the 323 smelted materials to create weapons from them though I only managed to create 161 Iron Swords with normal rarity and 162 failed product.
From the process, I managed to level my hammering stat to level 30 and Produce Stat to level 9. Out of all the times I produce things, it only managed to reach level 9. The borderline stat where you can create rare items is around level 10. It's a little bit disappointing that the Produce stat did not even get to the level 10 milestone.
Now, with all the swords on the ground, I pulled out the Versatile Weapon.There is no point selling them as they don't fetch that much price. It would be better to let them become fodder to level up my Versatile weapon.
"[Devour]!"
The Versatile Weapon slowly changed form into the same devouring form and swallowed all the metal swords on the floor. It only took a few seconds before all of them were swallowed. I check the data and see a bit of change.
[Versatile Weapon]
Weapon Level 2
[Exp: 282: 1000]
Type: Weapon Equipment
Rarity: God Tier
Equippable at level 0
Equippable by: Versatile
STR: +181
AGI: +15
DEX: +21
END: 18
INT: 19
Embedded Skills:
1. Regeneration Level 1(Max: 10) - Every Basic Attack will recover 1% of your mana. The recovery rate will increase every level.
2. Sharpness Enhancement Level 5(Max:20) - Basic Attacks will have an additional 500 damage. The damage will increase every level.
3. Physical Penetration Level 4(Max: 5) - Basic Attacks will have a 40% chance to ignore defense. The probability will increase every level.
4. Defense Reduction Level 3( Max: 5) - Basic Attacks will have a 30% chance to inflict Defense Reduction debuff to the enemies. The probability will increase every level.
5. Double Pain Level 1(Max: 10) -Physical Attack Skills will have an additional 100 damage. The damage will increase every level.
6. Berserk Enhancement Level 6(Max: 10) - Damage dealt during the status "Berserk" is active increases by 60% and decreases the defense harshly to 60%.
7. Mana Conservation Level 10(Max 10) - Magic and Physical skills that need mana to activate will have a 95% mana consumption reduction and cooldown decreases by 1 second for all skills. The effect will increase every level.
Special skills
1. Devour - can devour weapons and armor to level up the weapon. It can change its appearance depending on what weapon is previously devoured. Some items and soul artifacts can be also devoured. Devouring the weapon counts as Amalgamating.
2. Change Form - can change to different forms of weapons currently available.
3. Vampiric Lifesteal -normal attacks coming from this weapon can heal the user's HP by 10 every hit. This skill won't activate if it was a skill used, only normal attacks are counted. It can be used in all forms.
4. Skill Extraction: all the devoured weapons with embedded skills on it can be extracted if devoured by the Versatile Weapon. There is no limit of skills that can be extracted and learned but you can only extract one skill from one weapon.
[Further special skills are not yet discovered, please let the weapon devour a few weapons with abilities]
Note: A weapon forged by an unknown material from an unknown civilization. Can devour and change form depending on the wielder's will. Said to be a weapon made for the gods that hold tremendous power but it ends up in the hands of the mortal.
Second Note: Certain conditions not met, unable to read the second note
Restriction: Cannot be dropped, cannot be sold, cannot be traded. Bound to the Owner
Bound: Bladeheart
Durability: N/A